Who doesn't like Skelly? He loves to dance and entertain others when he's off duty.
Skelly is an NPC character for a mobile and PC game. I used ZBrush to create the high-poly model and Maya to produce the low-poly model. I textured him in Substance Painter and made the rigging and animation in Maya. The character is a PBR texture and is integrated into a game developed in Unity3D.
Rig and test animation
Turnatound video.